Pharmaceuticals Guide

Complete guide to the Pharmacist job on Justified DarkRP. Pill recipes, equipment setup, and production workflow.

Updated

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Pharmaceuticals

The Pharmacist (/pharmacist) is a production job that makes pills with healing and combat effects. Mix chemicals, cook them, freeze them, and press them into pills to take or sell.


Equipment Overview

Everything is in the Pharmaceuticals section of the F4 menu.

EquipmentPriceLimitPurpose
Beaker£2504Holds chemicals while you mix and cook
Bunsen Burner£5,0002Cooks the mixture (needs stirring)
Freezer£5,0001Freezes the cooked mixture
Pill Press£2,0001Presses the frozen mixture into pills
Guide Book£2501Every recipe, in game

Organisation

Set up a workbench area using props. The job gets messy with several beakers and jars.


The Production Process

Mix Chemicals

Press E on a chemical jar to pick it, then press E on a Beaker and measure the pour. Add each chemical in the recipe's amount.

Cook on the Bunsen Burner

Place the beaker on a Bunsen Burner. A scorch bar fills while it cooks. Press E to stir and knock it back. The burner warns you with STIR NOW.

Freeze It

Move the hot beaker to the Freezer. Freezing takes half as long as cooking.

Press into Pills

Place the frozen beaker on the Pill Press and press E once. Then hit the three skill checks on the press to finish the bottle.

Sell or Take

Take your pill bottles to The Nurse, the Broker that buys pills, or keep them to take yourself. Pill bottles sell from the floor next to the Broker.

Don't Forget to Stir!

If the scorch bar fills, the batch stops cooking until you stir it again. You don't lose it, but you lose time.


Available Chemicals

ChemicalPrice (500ml jar)
Keto Acid£900
Salicylic Acid£500
Propionic Acid£600
Acetic Anhydride£1,000
Selenium Dioxide£1,100
2-Naphthol£1,500
Methyltestosterone£1,400
Acetone£750
Progesterone£2,000
Deionized Water£250

Diamorphine and Morphine also need Heroin Base or Opium, which you get from the heroin and opium jobs.


Pill Recipes & Effects

You unlock recipes with your Pharmacist level.

Healing & Defensive Pills


Formulation

Once a mix is finished, you can pour up to 3 extra doses of chemicals into it before cooking. Each chemical adds a trait to the pills, such as longer effects, a stronger effect, less overdose, or something silly like a big head or glowing. Traits make the pills worth more. From level 20, some chemicals react with a trait already in the mix and turn it into a rarer one.


Production Tips


Overdose Warning

Watch Your Overdose Meter!

Every pill adds to your overdose. At 100% you die. The meter shows on your HUD and drains over time. Naloxone brings it down fast.

Effects of the same type don't stack. Taking the same pill again refreshes its time and still adds overdose. A pill that would do nothing isn't taken at all.


Common Problems


Quick Reference

PillBest ForKey Effect
AspirinBeginners+15% damage resistance
IbuprofenTanking+40% damage resistance
NaproxenHealing100 HP over time
AdrenalineBurstsSpeed, jump and damage
SteroidsCombat+20% damage
NaloxoneSafetyLowers overdose
VitaminsSupportEverything a little
CorticosteroidUtilityDoubles buff time
PrednisoneDefenceLong damage resistance
DianabolMobility+30% speed and jump
BoldenoneBreachingDamage and resistance
AnadrolMax damage+50% damage
DiamorphineLong fightsHealing and resistance
MorphineEmergenciesFast healing