Combat Stats
What Health, Defense, Strength, Crit Chance, Crit Damage, Ferocity, Speed and the rest actually do, and where each one comes from.
Updated
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Gear, pets, Slayer levels and skills all give stats like Strength or Defense. They add up into one sheet that you can read on the Stats tab of your profile in the Escape menu. Most combat stats only work against the infected. Health and Speed work everywhere.
Pets and the Accessory Bag show their own numbers on the item. Those are the raw points. The tables below turn points into what you'll feel in game.
What Each Stat Does
| Stat | Where it works | What a point does |
|---|---|---|
| Health | Everywhere | +1 max health. |
| Defense | Against creatures | Every 2 Defense is 1 defense point. Your damage cut is points / (points + 100), so 50 points is a third off. It stops at 43 points, about 30% less damage. |
| True Defense | Against creatures | Cuts the poison, fire and shock damage creatures deal. The cut is True Defense / (100 + True Defense). |
| Strength | Against creatures | +0.5% damage to the infected, with guns, melee and everything else. Strength and ability bonuses together stop at +60%. |
| Crit Chance | Against creatures | Adds to your base 30% chance of a critical hit. Crits only happen if you have some Crit Damage. |
| Crit Damage | Against creatures | A crit deals +0.5% extra for each point. |
| Ferocity | Against creatures | Each point is a 0.5% chance for your hit to count twice. |
| Speed | Everywhere | Each point is about +0.67% of your normal walk and run speed. The most you can reach is 3 times your job's base speed. |
| Health Regen | Against creatures | Heals you every second while you're in an infestation. More max health means more healed. |
| Magic Find | Drops from creatures | Raises the odds of rare drops, the ones that were already under 5%. |
| Pet Luck | Pet drops | Raises the odds that a creature drops a pet. |
| Intelligence | Everywhere | Raises your max mana. Mana is 100 plus your Intelligence, and the lightsaber's Force and wand casts spend it. |
Worked Example
You carry +100 Strength and +60 Crit Damage, and your Crit Chance is 20.
- Strength gives +50% damage to every hit on the infected.
- Your crit chance is 30 + 20 = 50%.
- A crit adds 60 x 0.5 = +30% damage on top.
Health
Your max health comes from your pet and your Accessory Bag (together up to 150), then from things that stack on top of that cap: skills, Slayer levels, Bestiary milestones and your Character level.
Magic Find
Your pets give Magic Find, and so does your Pet Score. Score is one point for each pet's rarity, plus one more for every pet at level 100.
| Pet Score | Magic Find |
|---|---|
| 10 | 1 |
| 25 | 2 |
| 50 | 3 |
| 75 | 4 |
| 100 | 5 |
| 130 | 6 |
| 175 | 7 |
| 225 | 8 |
| 275 | 9 |
| 325 | 10 |
| 375 | 11 |
| 450 | 12 |
| 500 | 13 |
Where Stats Come From
| Source | What it gives |
|---|---|
| Your summoned pet | Stats that grow as it levels, plus abilities. See Pets. |
| Accessory Bag | Stats from the accessories in it. See Accessories. |
| Held weapon | Stats from the gun or knife in your hand: its reforge and gemstones. |
| Slayer levels | A stat per level. See Slayer Quests. |
| Skills | A stat every level. See below. |
| Character level | +5 Health a level and +1 Strength for every 5 levels. |
| Buffs | Timed boosts, like Blood Lab serums. Their Speed only works against the infected. |
Skills
A skill's level is the highest level among the jobs it covers. The skill pages and pet pages list which jobs belong to which skill.
| Skill | What each level gives |
|---|---|
| Farming | Health (2 a level up to 14, then 3, 4 and 5 a level) and Farming Fortune |
| Mining | Defense (1 a level up to 14, then 2) and Mining Fortune |
| Combat | +0.5 Crit Chance |
| Foraging | Strength (1 a level up to 14, then 2) |
| Fishing | Health, like Farming |
| Enchanting | Intelligence |
| Alchemy | Intelligence |
| Taming | +1 Pet Luck, and +1% pet XP |
Stats on Your Gear
Reforge stones and gemstones add stats to a gun or knife. Accessories add them through the Accessory Bag. The stat names on those items are the same ones in the table above.
Job Stats
Some stats only matter to one job. Mining Fortune gives extra finds from mining, Farming Fortune helps weed plants grow and Fishing Speed makes Deep Sea Diver swings faster. They don't change a fight.
Tips
- Strength first. It lifts every hit, and Crit Damage only helps on the crits.
- Mix Defense and Health. Health keeps you alive in a hit, Defense makes each hit smaller.
- Take Speed everywhere. It's the only combat stat that also helps you run from a pack.
- Check the sheet. The Stats tab shows every source and what it adds.
FAQ
Why don't my stats work on players?
Strength, Crit, Ferocity and Defense work against the infected. Health and Speed work against everything.
Why did more Defense stop helping?
Defense stops helping at 43 defense points, which is 86 Defense. More gives nothing past that.
Do crits show a number?
Yes, the hit number shows when a crit or a double hit lands.