Garry's ModDarkRP
October 1 Update
Sacks, a new casino, PvE mode and a new HUD
October 1, 2026
A big day: material sacks, a rebuilt casino, community crates, PvE mode in the sewers and a fresh look for your HUD.
HUD
- New main HUD: Health, armour, cash and your job now sit together in a slanted block at the bottom left, with your rank shown as a chip after your name. Status effects appear as small chips beside it.
- New ammo counter: Shows the special round loaded in your weapon and a reload prompt when your magazine runs low.
- New killfeed: Kills slide in on a fixed list. Repeat kills of the same creature stack into one row with a count, and your own kills get a white edge.
- Community goal: Restyled and moved under the quest tracker.
- Escape menu: Cash is shown in a compact form, your level is a labelled figure, and menus you haven't unlocked yet stay off the tab bar.
- Rank chips: Each rank's chip glints in its own colour.
- Laws: The laws box is gone from the HUD. Press F6 to open the F4 dashboard instead, and mayors can place a City Board with /placelaws.
Material Sacks
- Sacks: Mining, fishing, junk, combat, Slayer and farming materials now go into sacks that hold far more than your bag.
- Where to get them: Craft Beginner sacks at Bram, and sell straight from your sacks on the Bazaar.
- Sack of Sacks: Unlocks once you carry a Large sack of every kind.
Collections
- Material collections: A new Collections tab in the Escape menu tracks every item you find, with art and tiers. Locked collections show their names before you find them.
- Bestiary: Now lives inside the Collections tab, and every creature has its own level.
Casino
- Rebuilt casino: Plinko, Crash, Limbo, Dice, Mines, Blackjack, Roulette, Coinflip and Slots, all in the new look. Type /casino to open it.
- Plinko: Drop up to 50 balls in a single bet.
- Fair payouts: Wins are paid when the animation lands, and a bet you leave mid-round is settled for you.
Unboxing
- Community crates: Make your own crate, list it and earn when others open it. Makers can see opens, age and best item, and get told about sales.
- Daily level cases: A new unboxing level with free daily cases.
- Cheaper boxes: New low-priced cash and crate boxes, plus two cheap street crates.
- Selling pulls: Sell a pull straight from its reveal, or sell everything in one go.
- Exchange: Trade items down into a lower crate.
- Faster opens: Fast open and stacked reels when you open several at once.
- Reward labels: Every reward says whether it's Kept, a rental, cash or a crate.
Combat and the Sewers
- PvE mode: In the sewers, fighting the infected puts you in PvE and your shots can't hurt other players. Use /pve and /pvp to switch, and a badge by your name shows which you're in.
- New rounds: Void and Singularity rounds drag the infected in. Rounds now stack higher, and you can swap them in combat from a Rounds slot in your inventory.
- Combat tag: Getting hit by the infected puts you in combat for a few seconds.
- Thrower: A new creature that lobs debris, and ranged creatures now keep their distance.
- Frost creatures: They slow you down much more.
- New mutations: Over a hundred new zombie, headcrab and barnacle kinds.
- Golden happening: A Radiant is called to the whole server and fights back. Its killer is named to everyone.
- Slayer bosses: Bosses and their adds now fight only their summoner, and several bosses got tougher.
- Creature levels: Every creature in the Bestiary has its own level, and they're harder to climb.
Inventory and Loot
- Pickups go to your inventory: Loot you pick up merges into your stacks, and you can take it in combat.
- Auto-sell: MVP and Premium can auto-sell loot to Bram.
- Material picker: Choose which materials you don't pick up.
- Quick Sell: Confirm it from the inventory's right-click menu. A weapon pays less the fewer lives it has left.
- Containers: Sort and Stack work on every open container, and Shift-click moves items into the one you opened.
- Open with I: The inventory opens with I by default, and middle-click drops an item.
- Floor drops: Materials on the floor show their icon.
- Retro Miner: Bars and crates have new art in the inventory.
Jobs and Events
- Secret package: Announced in game when it starts. Its carrier is marked on everyone's screen, and the payout arrives with a counted-up card.
- Trashman: A surge can overfill the gun, and the unlock text tells you how.
- Type Race: A new chat minigame. Be first to type the phrase.
- Leaderboards: Press E on a tab to switch boards.
- Deep Sea Diver: Loose chests sink to the seabed and wrecks surface over time, and the diver HUD runs smoother.
- Marketplace: Opens at Character level 5.
- Lightsaber: Luke Skywalker and Darth Vader spawn with one, and Force Absorb now helps against the infected.
Fixes
- Fixed bullet holes drawing as black holes.
- Fixed an issue with farming kills from behind props.
- Fixed a blank leaderboard after a reload.
- Fixed an issue with the Escape menu tab dropdown.
- Fixed an issue with the inventory flickering open and shut when you held I.
- Fixed an issue where creatures stuck in flooded channels stayed stranded.
- Smoother frames from floor drops, the ammo counter and the killfeed.