Garry's ModDarkRP

October 5 Update

Enchanting, Maxwell, Season Pass for all and Medic call-outs

October 5, 2026

A big day: the Enchantment Table and Maxwell arrived, the Season Pass opened to everyone, and Medics got their own street work.


Enchanting and Maxwell

  • Enchanting: Earn Experience, level an Enchanting skill and cast enchants on your guns at the Enchantment Table. It floats your weapon over a rune circle for everyone nearby to see.
  • Experience Bottles: Throw or buy them by the full stack. The Librarian limits how many you can pick up each day.
  • Maxwell: A new Thaumaturgist with his own window. Learn Power Stone powers, tune your stats and see what your accessories add up to.
  • Power Accessories: New Talisman, Ring and Artifact of Power, built from mining gems.
  • Mythic and Divine: Two new item rarities, plus the Recombobulator 3000 to push an item up a rarity.
  • Accessory Bag: Shift-click an accessory to put it straight in the bag. It now fits smaller screens.
  • Slayer Levels: New rewards for every Slayer level.

Season Pass

  • Open to everyone: The Season 1 pass is now available to every player.
  • Claims check your space: A claim that wouldn't fit in your inventory is refused and tells you the rest are waiting.
  • Buy shards from the dialog: Short on shards? The pass offers to top you up.
  • Trails and finishers: Now available to every player.

Medic

  • Street call-outs: Medics get patients around the city and are paid per case. Treat them on a proper bedside screen.
  • Treatment minigames: Set the bone, clean the wound, take the bullet out and work out the dose. Cases mix steps, and every treatment has its own sound.
  • Up to three patients: Keep a few waiting at once.
  • Progression: Harder cases and more patient slots as you level, plus streaks, VIP patients and a casebook in Collections.
  • Job tracker: A new list and on-screen markers show where your work is. City Worker uses the same markers.

Raids

  • Double or nothing: Carrying on after a round now risks your stake.
  • Hard rounds by vote: After round three, the fighters vote on going harder.
  • Cash out: Fighters at a raid can cash out between rounds from a yes or no card on the HUD.
  • Solo fighters: A lone fighter can skip the boss.
  • Early start: Defenders can start round one early from chat.

Jobs and Money

  • Marge Tipley: A new Trashman tutor who posts orders for trash loads. Some are rare, and she has a daily limit.
  • Broker sell box: Tells you why it refused an item and sends you to the trade that buys it. Lean cups are now accepted.
  • Meth Cook: Tray progress shows as a bar and a ring over each tray, and the bars glide.
  • Bitminers: Click cables in and out, and they spark when shot apart. The remote phone is now a live app for selling, starting and stopping your miners.
  • Moonshine: Fixed fractions of yield being lost, the still's overheat burn, and who may sell a condenser module.
  • Boosters: The shelves stop at the 2x level. Tokens you already hold still work.
  • Booster Cookie: Holders pay less for cosmetics, with the full price struck through.
  • Firework machine: Upgrades and repairs need fewer bolts, and new fireworks stop landing inside the last one.
  • Burner sales: One message shows your money and Trashman XP, and says the pay went to your wallet.
  • Paycheck: The payslip is a paper slip with a cheque to cash.

Casino

  • Limits: Bets and winnings now have daily and weekly limits, and each game shows its max win. Bets that could pay past a limit are refused with the biggest stake that fits.
  • Coin Flip: The standalone menu and /coinflip are gone. Coin Flip lives in the casino.

Guns and Combat

  • Aiming: Aiming down sights responds faster, with eased zoom, a walk bob and a smoother lower when your barrel is near a wall.
  • Burst fire: The FAMAS, M16A4, AN-94 and G36 can switch to burst.
  • Double Barrel: Right-click fires both barrels.
  • Gun sounds: Fast fire no longer cuts off the last shot.
  • Fire mode flash: The ammo counter flashes your fire mode and Infinite Quiver saves.
  • Broken guns: A gun broken by its last life goes to your bag and shows as Broken. Shelved guns show their lives to buyers.
  • Gun exchange: Event weapons and enchanted guns stay out of the exchange, upgrader and trade-up.
  • Community crates: Crates with themed rows or very short pick lists are refused.

Infestation

  • Smarter bosses: Bosses and creatures follow whoever is hurting them most, not just the last hit.
  • Far shooters: Creatures keep chasing a shooter who stays hitting them from far away.

  • Party page: Now a tab in the Escape menu. Parties near each other earn bonus XP.
  • Pet panel: Shows a pet's top-level stats and abilities, and a summoned pet stays out of the Exp Share slot.
  • Perks: Search and filters in the Skills tab, an owned list, themed Combat clusters and a perk tree refund.
  • Perk purchases: Cash perks show their price and ask you to confirm before charging you.
  • Wardrobe: Right-click wardrobe items and loadout slots. Equipping swaps whatever shares the slot.
  • Marketplace: Ammo has its own Auctions category, and the Collect tab shows icons and stacks duplicates.
  • Escape menu: Top-bar icons are easier to read, and the Store and gang menus open there.
  • Contributors: Reports that staff accept now earn Contributor XP, a leaderboard prize and titles, shown in My reports.
  • City police: Patrols are off the streets for now.
  • Smoother frames: Less work around viewmodels and job machines.

Fixes

  • Sales owed to you from earlier now all pay out when you join, not just the first.
  • A picked-up vault mask now shows as worn.
  • Fixed the Escape menu Players tab closing when you released Tab.
  • Fixed Your Profile closing when opened from another tab.
  • Fixed the party page crashing on a missing perk icon.
  • The surviving duellist is released when the other disconnects.
  • Meth speed boost no longer lags behind on your client.
  • Cosmetics are kept through a full update.
  • Fixed an issue with Experience from shared kills.
  • Fixed a media player still counting you after you left.
  • Trashman recycle blocks dropped from inventory keep their owner.
  • Fixed an issue with Force Lightning and Combust hitting props.
  • The diver HUD only shows on the beach, at sea or in water.