Garry's ModDarkRP
October 3 Update
Halloween theme, new rounds, the Quiver and Booster Cookie
October 3, 2026
Halloween has arrived, along with new rounds, a Quiver, the Booster Cookie, and a lot more to do in the Escape menu.
Halloween
- Halloween theme: The Escape menu, menus and HUD now wear a spooky look. Use the switch at the bottom of the Escape menu to turn it on or off.
- Halloween gift: Play for an hour, then claim your gift from the Game tab in the Escape menu. It pays out over three hourly claims and includes Halloween crates, special rounds, a title and some Premium+ time.
- Broker bonus: Brokers pay extra on sales for the whole season, and the sale menu shows it.
- Hallowed weapons: Nine Halloween crates of Hallowed guns are in Unbox for October. Every pull is announced to the server.
- Loading screens: The loading screen now dresses up for the season, too.
Rounds and Gear
- Five new rounds: Armor-Piercing, Hollow-Point, Shatter, Siphon and Rubber. Bram sells and makes some; more now drop from kills.
- Round wheel: Hold R once your gun is full to pick from the rounds you carry. Right click cancels.
- Quiver: A new bag just for rounds. Every gun fires the round you choose from it. It opens at Crab Carapace III and grows as you go.
- Bleed: A new element. Sanguine creatures use it, and Barbed rounds leave it behind.
- Knives: Knives now have their own level, with abilities that unlock as you climb. The Lightsaber and Knife ladders now run to level 60.
- Store weapons: The guns you own from the Store now live in a Store Weapons section of your inventory, so reforges and mods stick to them.
- Accessories: Accessories now go one to a slot, and you can list them on the marketplace.
Booster Cookie
- Booster Cookie: Eat one for four days of boosts, including skill XP, remote market access and banking. Every account gets one free, and more cost 675 shards in the Store.
- HUD: An active cookie shows on your HUD with its time left.
Sewers and the Infested
- Blood Moon: A new sewer event with red water, a much bigger horde and better pay.
- Fog: A grey haze closes in and sneakier hunters take over.
- Champion Pack: A small elite pack appears far off. Wipe it out for a reward.
- Blackout: Longer or shorter each time, with tougher enemies and more scares.
- New bosses: The Hag, the Butcher, the Plague Mother and the Pale One can now rise from the sewers.
- Zombine: The Legendary Zombine throws a live grenade.
- New species: You now get a popup the first time you kill a new creature.
- Level-ups: The HUD lists every unlock you earn.
- Ocean: Diving up an artifact can now wake the ocean's own creatures.
Pets
- New abilities: The Hunter, City Scanner, Manhack, Antlion Guard, Vortigaunt, Mouse, Walrus and Antlion Worker pets all gained abilities.
- Leveling: Pets now level only from jobs that match their skill, and Taming is harder to level.
- Health max: The Health stat from pets can go higher.
Escape Menu
- Profile: Open a full profile from the Escape menu, showing your jobs, time played, level, XP and what each earned. Open anyone's profile from the Players tab.
- Jobs earnings: The Jobs tab shows what each job really pays.
- Quests tab: Rebuilt with a new layout, and Jack now takes up to three commissions at once.
- Community Rewards: A new tab shows this week's rewards, with a card on the home screen.
- Settings: Settings is now a tab in the Escape menu.
- Scoreboard: It now shows people who are still connecting, who played in the last day, and the city's named NPCs with a map waypoint.
- World events: The game menu lists live world events.
- Item cards: Cleaner layout, with the item's tag in a ribbon across the top.
Jobs and Economy
- Retro Miner: Pickaxe abilities (R uses, Ctrl+R switches), daily perks, Bits pouches and drops that differ for each ore. Bars are now ordinary inventory metals.
- Pharmacist: You now earn XP for mixing, cooking, freezing and clean presses.
- Hub merchants: Bram's goods are spread across six merchants around the Hub.
- Shops: Every shop has a Sell all button. Prices you can't afford are muted.
- Marketplace: Bank items and sacked materials now show on the Sell tab.
- Sacks: Merchants count what's in your sacks.
- Auto-sell: Auto-selling loot to Bram is switched off.
- Government jobs: These, gang jobs and armed jobs now need a few levels first.
- Donors: A banner thanks new supporters, and you can thank them back from the Downtown hub.
- New players: Protection ends the moment you attack.
Smoother Frames
- Performance: Smoother frames around zombies, doors, ground items, bitminers and the HUD.
Fixes
- Pill bottles now stack by pill count in your inventory.
- A gun the pickup refuses goes back to your bag instead of vanishing.
- Putting a held Store weapon away now works.
- Your free Booster Cookie still arrives if your inventory was busy.
- Equipping an item past your carry limit is refused.
- Meth Lab and weed pallets no longer drop crates inside walls.
- The Regenerator's parasite now sits on its chest.
- The Downtown hub sign now displays correctly.
- Fixed a rounds issue where a gun's last bullet lost its effect.
- Fixed an issue with firework machines starting before they were ready.
- Fixed an issue with the ATM window sizing.
- Fixed an issue with the crash screen letting people back in too early.