Garry's ModDarkRP

October 3 Update

Halloween theme, new rounds, the Quiver and Booster Cookie

October 3, 2026

Halloween has arrived, along with new rounds, a Quiver, the Booster Cookie, and a lot more to do in the Escape menu.


Halloween

  • Halloween theme: The Escape menu, menus and HUD now wear a spooky look. Use the switch at the bottom of the Escape menu to turn it on or off.
  • Halloween gift: Play for an hour, then claim your gift from the Game tab in the Escape menu. It pays out over three hourly claims and includes Halloween crates, special rounds, a title and some Premium+ time.
  • Broker bonus: Brokers pay extra on sales for the whole season, and the sale menu shows it.
  • Hallowed weapons: Nine Halloween crates of Hallowed guns are in Unbox for October. Every pull is announced to the server.
  • Loading screens: The loading screen now dresses up for the season, too.

Rounds and Gear

  • Five new rounds: Armor-Piercing, Hollow-Point, Shatter, Siphon and Rubber. Bram sells and makes some; more now drop from kills.
  • Round wheel: Hold R once your gun is full to pick from the rounds you carry. Right click cancels.
  • Quiver: A new bag just for rounds. Every gun fires the round you choose from it. It opens at Crab Carapace III and grows as you go.
  • Bleed: A new element. Sanguine creatures use it, and Barbed rounds leave it behind.
  • Knives: Knives now have their own level, with abilities that unlock as you climb. The Lightsaber and Knife ladders now run to level 60.
  • Store weapons: The guns you own from the Store now live in a Store Weapons section of your inventory, so reforges and mods stick to them.
  • Accessories: Accessories now go one to a slot, and you can list them on the marketplace.

  • Booster Cookie: Eat one for four days of boosts, including skill XP, remote market access and banking. Every account gets one free, and more cost 675 shards in the Store.
  • HUD: An active cookie shows on your HUD with its time left.

Sewers and the Infested

  • Blood Moon: A new sewer event with red water, a much bigger horde and better pay.
  • Fog: A grey haze closes in and sneakier hunters take over.
  • Champion Pack: A small elite pack appears far off. Wipe it out for a reward.
  • Blackout: Longer or shorter each time, with tougher enemies and more scares.
  • New bosses: The Hag, the Butcher, the Plague Mother and the Pale One can now rise from the sewers.
  • Zombine: The Legendary Zombine throws a live grenade.
  • New species: You now get a popup the first time you kill a new creature.
  • Level-ups: The HUD lists every unlock you earn.
  • Ocean: Diving up an artifact can now wake the ocean's own creatures.

Pets

  • New abilities: The Hunter, City Scanner, Manhack, Antlion Guard, Vortigaunt, Mouse, Walrus and Antlion Worker pets all gained abilities.
  • Leveling: Pets now level only from jobs that match their skill, and Taming is harder to level.
  • Health max: The Health stat from pets can go higher.

Escape Menu

  • Profile: Open a full profile from the Escape menu, showing your jobs, time played, level, XP and what each earned. Open anyone's profile from the Players tab.
  • Jobs earnings: The Jobs tab shows what each job really pays.
  • Quests tab: Rebuilt with a new layout, and Jack now takes up to three commissions at once.
  • Community Rewards: A new tab shows this week's rewards, with a card on the home screen.
  • Settings: Settings is now a tab in the Escape menu.
  • Scoreboard: It now shows people who are still connecting, who played in the last day, and the city's named NPCs with a map waypoint.
  • World events: The game menu lists live world events.
  • Item cards: Cleaner layout, with the item's tag in a ribbon across the top.

Jobs and Economy

  • Retro Miner: Pickaxe abilities (R uses, Ctrl+R switches), daily perks, Bits pouches and drops that differ for each ore. Bars are now ordinary inventory metals.
  • Pharmacist: You now earn XP for mixing, cooking, freezing and clean presses.
  • Hub merchants: Bram's goods are spread across six merchants around the Hub.
  • Shops: Every shop has a Sell all button. Prices you can't afford are muted.
  • Marketplace: Bank items and sacked materials now show on the Sell tab.
  • Sacks: Merchants count what's in your sacks.
  • Auto-sell: Auto-selling loot to Bram is switched off.
  • Government jobs: These, gang jobs and armed jobs now need a few levels first.
  • Donors: A banner thanks new supporters, and you can thank them back from the Downtown hub.
  • New players: Protection ends the moment you attack.

Smoother Frames

  • Performance: Smoother frames around zombies, doors, ground items, bitminers and the HUD.

Fixes

  • Pill bottles now stack by pill count in your inventory.
  • A gun the pickup refuses goes back to your bag instead of vanishing.
  • Putting a held Store weapon away now works.
  • Your free Booster Cookie still arrives if your inventory was busy.
  • Equipping an item past your carry limit is refused.
  • Meth Lab and weed pallets no longer drop crates inside walls.
  • The Regenerator's parasite now sits on its chest.
  • The Downtown hub sign now displays correctly.
  • Fixed a rounds issue where a gun's last bullet lost its effect.
  • Fixed an issue with firework machines starting before they were ready.
  • Fixed an issue with the ATM window sizing.
  • Fixed an issue with the crash screen letting people back in too early.